Artificer Xy'mox


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General Strat

  • Artificer is based around using portals to teleport between the sides of the room to avoid certain mechanics.
  • Portals spawn from players targetted by Displacement Cypher. After 8s, you deal damage to players within 6 yards of you and creat a portal. It will teleport you to the other player who dropped a portal. We need these portals to be on boss side of the room and far side of the room.
  • Stasis Traps will spawn near players. Stepping into them will stun you until it is destroyed. You can use a magic immunity to clear the traps.
  • Tanks - When debuffed with Glyph of Destruction, you need to run away from the raid or teleport away using the portal. You deal less damage the farther you are from other players.
  • Artificer's main abilities involve which phase of the encounter we are in:
  • Phase 1 - Coalescence of Souls

  • The boss will spawn many Ghost adds that fixate players. If hit, you are mind controlled. You need to be in a position to take the portal if you do happen to get fixated by one of the ghosts. If you are not fixated, continue the fight as normal.
  • Phase 2 - Crystal of Collapsing Realities

  • The boss will spawn bombs that deal damage to anyone within 50 yards of them. Melee can pick up the close bombs and portal them to the other side of the room. Mobile ranged can pick up the farther ones and move them out of the way then teleport back.
  • Phase 3 - Worldbreaking

  • A giant Gavel will spawn in the middle of the room and suck players into it. You must be out of its circle at the end of its cast. You can use a mobility ability or if desperate, the portal, to escape.
  • Mythic

  • Each of the phase mechanics continue on into the next phase instead of ceasing. Save Lust and CDs for p3.